Hello, from one of the many voices of the vice of AMS, I’m writing for a little column in our news. This is a review of a game that came out rather recently, that game being dragon ball sparking zero an area fighting game, published by BANDAI NAMCO, that came out October 11th and is playable on the consoles PlayStation 5 and Xbox Series X and a few others, but none of the old consoles however, but that is to be expected. Well now that formalities are out of the way, let’s get to the main point of this, a game review of Dragon Ball Sparking Zero from a newbie point of View.
I’d like to preface that I have some experience from this former trilogy’s last game before sparking Zero, Budokai Tenkaichi 3. Yet, I could have done better at this game, so what little skill I had, will be transferred over to sparking zero, which some didn’t, but it didn’t change the experience for me too much. Now onto the first impressions, the intro to the game was rather quaint pretty fast and simple showing me the ropes and all, the little cinematic was pretty good, and all of it together was pretty short which is nice considering I’m often on time crunches. So it’s rather a nice start, speaking of which this will be the proper start to the fighting, I got my chance to do a non-competitive brawl with my brother, he’d been playing the game for longer than I have, so I believed him to be a good opponent. We’d both start the game using whatever character we felt would do us good, for him, it was team Goku, and for me since I wanted to use a character who could use the Potara Earrings which to my understanding they’re being two of. We played for quite some time for a few rounds and managed to win most of them, as the system of dodging, perfect blocking, vanishes, used to get out of my brother’s combos, it feels relatively simple but I suppose that’s the experience from other games that require quicker reactions, the fighting feels pretty fluid, simple to enact yet hard to master as in said fights I find myself forgetting certain controls or actions I’m capable of like super counters, and such it’s a lot of muscle memory that needs to be built to use all the tools at my disposal properly. Besides that, we went from round to round until my brother switched characters, that being Toppo in his awakened form, originally I was gonna talk about my gripes with the major spike in strength and health difference, which if a new player is fighting against such a character like Topo for example would grow to be quite the issue if not prepared for the difference in health and damage it grows to be mildly infuriating considering they are worse at the game but if they can do so can you. There are a few. Yet, I’ve played many a Dragon Ball game and I’m more or less used to it, so I’ll skip over it, but I’ll say this if one were to deal with such a character I’d say when you get the chance get a character similar to your opponents and it should level the plane field. Onto beam clashes, I’ll say this now, they are odd I didn’t entirely get them the last few matches, but I sort of understood them, it seems to be a timing situation before pressing the boost button which is the trigger, it’s pretty vague, and not the most intuitive of systems, real fun and tense.